Monday, November 30, 2009

Website Polish

As you may notice, I've updated to look of the website.

What do you think, great version of my site or the greatest version of my site?

Tuesday, November 17, 2009

Awesome game, bad tools

Today I playtested. Damn my game is fun; I played for about 5 hours today and I still want to play some more.

In-between games I fiddled with the costs of things in the store. I think there's still some room for more tweaking, but it is much better than before I started today.

Another thing I was planning on doing today was another level or two. Unfortunately, the tool I made to help make levels has decided to not work in Windows 7. I guess I'll make up a virtual PC running XP to see if I can get it to run in there.

But that is for tomorrow! Now it's sleep time!

Wednesday, November 11, 2009

It's been a long time...

After a hectic time at work (which was totally worth it), I now have some time to work on the game again.

And I'm going to chronicle it!

A nice ease back into it tonight, a few fixes that have needed to be done for a while are now fixed!

  • Quitting the game from the main menu will bring up a confirmation first.
  • Text at the bottom of the shop screen will now read "Continue" if being displayed between levels.
  • Given new players 3 times more missiles, making the start easier (now no one has a reason to die on the first level). Now most players should be able to make it a fair way into level two on the first play through.
  • Some small tweaks and fixes.

Also, put S.H.M.U.P into gameproducer.net's Indie Xmas campaign. That means I now have a hard dead line of December 1st to actually get the game finished.