Wednesday, November 11, 2009

It's been a long time...

After a hectic time at work (which was totally worth it), I now have some time to work on the game again.

And I'm going to chronicle it!

A nice ease back into it tonight, a few fixes that have needed to be done for a while are now fixed!

  • Quitting the game from the main menu will bring up a confirmation first.
  • Text at the bottom of the shop screen will now read "Continue" if being displayed between levels.
  • Given new players 3 times more missiles, making the start easier (now no one has a reason to die on the first level). Now most players should be able to make it a fair way into level two on the first play through.
  • Some small tweaks and fixes.

Also, put S.H.M.U.P into gameproducer.net's Indie Xmas campaign. That means I now have a hard dead line of December 1st to actually get the game finished.

0 comments:

Post a Comment