After a hectic time at work (which was totally worth it), I now have some time to work on the game again.
And I'm going to chronicle it!
A nice ease back into it tonight, a few fixes that have needed to be done for a while are now fixed!
- Quitting the game from the main menu will bring up a confirmation first.
- Text at the bottom of the shop screen will now read "Continue" if being displayed between levels.
- Given new players 3 times more missiles, making the start easier (now no one has a reason to die on the first level). Now most players should be able to make it a fair way into level two on the first play through.
- Some small tweaks and fixes.
Also, put S.H.M.U.P into gameproducer.net's Indie Xmas campaign. That means I now have a hard dead line of December 1st to actually get the game finished.


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