Saturday, March 17, 2012

Game Studio: What Language?

With the back end software sorted out, it was then time to move on to choosing what programming language we would use to actually make the game. Usually I'd wait to do this until after more of the game was designed, but I had free time and a language I wanted to test out...

For a few years I've had a game developer friend keep telling me about a language called Haxe and a library called NME. This language is a strictly typed, memory managed high-level language, much like Java and C#. It also has a whole heap of extra features that my friend didn't tell me about.


Sunday, March 11, 2012

Sound & Video Studio: Diagetic text

Also at uni this semester, I'm in another group where we have to make a video project. For this project we're going to go over one of the amazing games that have come out of one of the iOS developers around Melbourne.

Games Studio: The backend tools

For university this year, I'm in a group where we have to make a project over the whole year. Unsurprisingly, my group is making a game. Follow the group's progress at Skyhammer Games.

Before starting this project I had worked both at a games development company and a government agency. Both of these roles saw me creating software and using some tools that would be useful when creating projects such as the one we're embarking on now.