With the back end software sorted out, it
was then time to move on to choosing what programming language we would
use to actually make the game. Usually I'd wait to do this until after
more of the game was designed, but I had free time and a language I
wanted to test out...
For a few years I've had a game developer friend keep telling me about a language called Haxe and a library called NME. This language is a strictly typed, memory managed high-level language, much like Java and C#. It also has a whole heap of extra features that my friend didn't tell me about.
For a few years I've had a game developer friend keep telling me about a language called Haxe and a library called NME. This language is a strictly typed, memory managed high-level language, much like Java and C#. It also has a whole heap of extra features that my friend didn't tell me about.